#include <juce_Reverb.h>
Performs a simple reverb effect on a stream of audio data.
This is a simple stereo reverb, based on the technique and tunings used in FreeVerb. Use setSampleRate() to prepare it, and then call processStereo() or processMono() to apply the reverb to your audio data.
- See also
- ReverbAudioSource
◆ Reverb()
◆ getParameters()
Returns the reverb's current parameters.
◆ processMono()
void Reverb::processMono |
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float *const |
samples, |
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const int |
numSamples |
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) |
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inlinenoexcept |
Applies the reverb to a single mono channel of audio data.
◆ processStereo()
void Reverb::processStereo |
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float *const |
left, |
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float *const |
right, |
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const int |
numSamples |
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) |
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inlinenoexcept |
Applies the reverb to two stereo channels of audio data.
◆ reset()
Clears the reverb's buffers.
◆ setParameters()
void Reverb::setParameters |
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const Parameters & |
newParams | ) |
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inline |
Applies a new set of parameters to the reverb. Note that this doesn't attempt to lock the reverb, so if you call this in parallel with the process method, you may get artifacts.
◆ setSampleRate()
void Reverb::setSampleRate |
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const double |
sampleRate | ) |
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inline |
Sets the sample rate that will be used for the reverb. You must call this before the process methods, in order to tell it the correct sample rate.
The documentation for this class was generated from the following file: