openshot-audio
0.1.6
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#include <juce_gui_basics.h>
Public Member Functions | |
MenuItemIterator (const PopupMenu &menu) | |
~MenuItemIterator () | |
bool | next () |
void | addItemTo (PopupMenu &targetMenu) |
Public Attributes | |
String | itemName |
const PopupMenu * | subMenu |
int | itemId |
bool | isSeparator |
bool | isTicked |
bool | isEnabled |
bool | isCustomComponent |
bool | isSectionHeader |
const Colour * | customColour |
const Drawable * | icon |
ApplicationCommandManager * | commandManager |
Allows you to iterate through the items in a pop-up menu, and examine their properties.
To use this, just create one and repeatedly call its next() method. When this returns true, all the member variables of the iterator are filled-out with information describing the menu item. When it returns false, the end of the list has been reached.
Creates an iterator that will scan through the items in the specified menu.
Be careful not to add any items to a menu while it is being iterated, or things could get out of step.
PopupMenu::MenuItemIterator::~MenuItemIterator | ( | ) |
Destructor.
void PopupMenu::MenuItemIterator::addItemTo | ( | PopupMenu & | targetMenu | ) |
Adds an item to the target menu which has all the properties of this item.
bool PopupMenu::MenuItemIterator::next | ( | ) |
Returns true if there is another item, and sets up all this object's member variables to reflect that item's properties.
ApplicationCommandManager* juce::PopupMenu::MenuItemIterator::commandManager |
bool juce::PopupMenu::MenuItemIterator::isCustomComponent |
bool juce::PopupMenu::MenuItemIterator::isEnabled |
bool juce::PopupMenu::MenuItemIterator::isSectionHeader |
bool juce::PopupMenu::MenuItemIterator::isSeparator |
bool juce::PopupMenu::MenuItemIterator::isTicked |
int juce::PopupMenu::MenuItemIterator::itemId |
String juce::PopupMenu::MenuItemIterator::itemName |