openshot-audio  0.1.6
OpenSLAudioIODevice Member List

This is the complete list of members for OpenSLAudioIODevice, including all inherited members.

AudioIODevice(const String &deviceName, const String &typeName)AudioIODeviceprotected
close() overrideOpenSLAudioIODeviceinlinevirtual
getActiveInputChannels() const overrideOpenSLAudioIODeviceinlinevirtual
getActiveOutputChannels() const overrideOpenSLAudioIODeviceinlinevirtual
getAvailableBufferSizes() overrideOpenSLAudioIODeviceinlinevirtual
getAvailableSampleRates() overrideOpenSLAudioIODeviceinlinevirtual
getCurrentBitDepth() overrideOpenSLAudioIODeviceinlinevirtual
getCurrentBufferSizeSamples() overrideOpenSLAudioIODeviceinlinevirtual
getCurrentSampleRate() overrideOpenSLAudioIODeviceinlinevirtual
getCurrentThread()Threadstatic
getCurrentThreadId()Threadstatic
getDefaultBufferSize() overrideOpenSLAudioIODeviceinlinevirtual
getInputChannelNames() overrideOpenSLAudioIODeviceinlinevirtual
getInputLatencyInSamples() overrideOpenSLAudioIODeviceinlinevirtual
getLastError() overrideOpenSLAudioIODeviceinlinevirtual
getName() const noexceptAudioIODeviceinline
getOutputChannelNames() overrideOpenSLAudioIODeviceinlinevirtual
getOutputLatencyInSamples() overrideOpenSLAudioIODeviceinlinevirtual
getThreadId() const noexceptThreadinline
getThreadName() const Threadinline
getTypeName() const noexceptAudioIODeviceinline
hasControlPanel() const AudioIODevicevirtual
isOpen() overrideOpenSLAudioIODeviceinlinevirtual
isPlaying() overrideOpenSLAudioIODeviceinlinevirtual
isThreadRunning() const Thread
nameAudioIODeviceprotected
notify() const Thread
open(const BigInteger &inputChannels, const BigInteger &outputChannels, double requestedSampleRate, int bufferSize) overrideOpenSLAudioIODeviceinlinevirtual
openedOk() const OpenSLAudioIODeviceinline
OpenSLAudioIODevice(const String &deviceName)OpenSLAudioIODeviceinline
setAffinityMask(uint32 affinityMask)Thread
setAudioPreprocessingEnabled(bool enable) overrideOpenSLAudioIODeviceinlinevirtual
setCurrentThreadAffinityMask(uint32 affinityMask)Threadstatic
setCurrentThreadName(const String &newThreadName)Threadstatic
setCurrentThreadPriority(int priority)Threadstatic
setPriority(int priority)Thread
showControlPanel()AudioIODevicevirtual
signalThreadShouldExit()Thread
sleep(int milliseconds)Threadstatic
start(AudioIODeviceCallback *newCallback) overrideOpenSLAudioIODeviceinlinevirtual
startThread()Thread
startThread(int priority)Thread
stop() overrideOpenSLAudioIODeviceinlinevirtual
stopThread(int timeOutMilliseconds)Thread
Thread(const String &threadName)Threadexplicit
ThreadID typedefThread
threadShouldExit() const Threadinline
typeNameAudioIODeviceprotected
wait(int timeOutMilliseconds) const Thread
waitForThreadToExit(int timeOutMilliseconds) const Thread
yield()Threadstatic
~AudioIODevice()AudioIODevicevirtual
~OpenSLAudioIODevice()OpenSLAudioIODeviceinline
~Thread()Threadvirtual