<theme name = "Colors">
<!--
	Created by nale12
-->
<popup_style file_name="Colors.tar.gz" />
<colors>
	<color1 default="#366F39" opacity="100" />
	<color2 default="#e5e5e5" opacity="100" />
	<color3 default="#003BFF" opacity="50" />
	<color4 default="#a9a9a9" opacity="100" />
	<color5 name="Not used" default="#000000" opacity="no" />
</colors>

<pixmaps>
	<pixmap_from_file name="badge" file="badge.png" />
	<pixmap_from_file name="mask2" file="mask2.png" />
	<pixmap_from_file name="badge2" file="badge2.png" />
	<pixmap_from_file name="badge3" file="badge3.png" />
	<pixmap_from_file name="badge4" file="badge4.png" />
	<pixmap_from_file name="badge5" file="badge5.png" />
	<pixmap_from_file name="trans" file="trans.png" />
	<pixmap_from_file name="active" file="active.png" />
	<pixmap_from_file name="mask" file="mask.png" />
</pixmaps>

<button_pixmap gap = "0" aspect_ratio="1" windows_cnt="5">
	<if size="41:">
		<get_icon size="-12" />
	</if>
	<if size=":40">
		<get_icon size="-7" />
	</if>
	<!-- rotate icons here and the whole button the other way in the end -->
	<if orient="left">
		<rotate angle="-90"/>
	</if>
	<if orient="right">
		<rotate angle="90"/>
	</if>
	<!--<if orient="up">
		<rotate angle="180"/>
	</if>-->
	<correct_size />
	<!-- Moving the blink and needs attention up here so that the lowering effect is 
	     only affecting the icon and not the whole button. -->

	<if type="blink">
		<composite bg="trans" fg="self" yoffset="15"/>
	</if>
	<if type="needs_attention">
		<composite bg="trans" fg="self" yoffset="15"/>
	</if>
		<if type="launcher">
		<composite bg="trans" fg="self" yoffset="-2"/>
	</if>
	
	<if type="!launcher">
	<if type="!mouse_over">
	<if type="!launching">
	<alpha_mask mask="mask2" />
		<if windows="1">
			<if type="!active">
				<pixmap name="bg_color">
					<fill color="icon_average" opacity="100" />
					<alpha_mask mask="mask" />
				</pixmap>
				<composite bg="bg_color" fg="self" yoffset="-2"/>
				<composite bg="self" fg="badge" />
			</if>
			<if type="active">
				<pixmap name="bg_color">
					<fill color="icon_average" opacity="100" />
					<alpha_mask mask="mask" />
				</pixmap>
				<composite bg="bg_color" fg="self" yoffset="-2"/>
				<composite bg="active" fg="self" />
				<composite bg="self" fg="badge" />
			</if>
		</if>
		<if windows="2">
			<if type="!active">
				<pixmap name="bg_color">
					<fill color="icon_average" opacity="100" />
					<alpha_mask mask="mask" />
				</pixmap>
				<composite bg="bg_color" fg="self" yoffset="-2"/>
				<composite bg="self" fg="badge2" />
			</if>
			<if type="active">
				<pixmap name="bg_color">
					<fill color="icon_average" opacity="100" />
					<alpha_mask mask="mask" />
				</pixmap>
				<composite bg="bg_color" fg="self" yoffset="-2"/>
				<composite bg="active" fg="self" />
				<composite bg="self" fg="badge2" />
			</if>
		</if>
		<if windows="3">
			<if type="!active">
				<pixmap name="bg_color">
					<fill color="icon_average" opacity="100" />
					<alpha_mask mask="mask" />
				</pixmap>
				<composite bg="bg_color" fg="self" yoffset="-2"/>
				<composite bg="self" fg="badge3" />
			</if>
			<if type="active">
				<pixmap name="bg_color">
					<fill color="icon_average" opacity="100" />
					<alpha_mask mask="mask" />
				</pixmap>
				<composite bg="bg_color" fg="self" yoffset="-2"/>
				<composite bg="active" fg="self" />
				<composite bg="self" fg="badge3" />
			</if>
		</if>
		<if windows="4">
			<if type="!active">
				<pixmap name="bg_color">
					<fill color="icon_average" opacity="100" />
					<alpha_mask mask="mask" />
				</pixmap>
				<composite bg="bg_color" fg="self" yoffset="-2"/>
				<composite bg="self" fg="badge4" />
			</if>
			<if type="active">
				<pixmap name="bg_color">
					<fill color="icon_average" opacity="100" />
					<alpha_mask mask="mask" />
				</pixmap>
				<composite bg="bg_color" fg="self" yoffset="-2"/>
				<composite bg="active" fg="self" />
				<composite bg="self" fg="badge4" />
			</if>
		</if>
		<if windows="5">
			<if type="!active">
				<pixmap name="bg_color">
					<fill color="icon_average" opacity="100" />
					<alpha_mask mask="mask" />
				</pixmap>
				<composite bg="bg_color" fg="self" yoffset="-2"/>
				<composite bg="self" fg="badge5" />
			</if>
			<if type="active">
				<pixmap name="bg_color">
					<fill color="icon_average" opacity="100" />
					<alpha_mask mask="mask" />
				</pixmap>
				<composite bg="bg_color" fg="self" yoffset="-2"/>
				<composite bg="active" fg="self" />
				<composite bg="self" fg="badge5" />
			</if>
		</if>
	</if>
	</if>
	</if>
	<if type="mouse_over">
		<if type="launching">
			<pixmap name="bg_color">
				<fill color="icon_average" opacity="100" />
				<alpha_mask mask="active" />
			</pixmap>
			<composite bg="bg_color" fg="self" />
		</if>	
		<!-- making an empty pixmap (no need to add a completely transparent picture to the file for that) -->
		<pixmap name="empty" />

		<!-- It's probably not necessary to use a pixmap here but I wanted to show how simple they are to use since you use none of them in this theme. -->
		<if type="!launcher">
		<if type="!launching">
			<if windows="1">
				<if type="!active">
				<pixmap name="bg_col">
					<fill color="icon_average" opacity="100" />
					<alpha_mask mask="mask" />
				</pixmap>
				<pixmap name="bg_color">
					<fill color="icon_average" opacity="100" />
					<alpha_mask mask="active" />
				</pixmap>
				<composite bg="bg_col" fg="self"  yoffset="-2"/>
				<composite bg="bg_color" fg="self" />
				<composite bg="self" fg="badge" />
			</if>
			<if type="active">
				<pixmap name="bg_col">
					<fill color="icon_average" opacity="100" />
					<alpha_mask mask="mask" />
				</pixmap>
				<pixmap name="bg_color">
					<fill color="icon_average" opacity="100" />
					<alpha_mask mask="active" />
				</pixmap>
				<composite bg="bg_col" fg="self" yoffset="-2"/>
				<composite bg="bg_color" fg="self" />
				<composite bg="self" fg="badge" />
				</if>
			</if>
			<if windows="2">
				<if type="!active">
				<pixmap name="bg_col">
					<fill color="icon_average" opacity="100" />
					<alpha_mask mask="mask" />
				</pixmap>
				<pixmap name="bg_color">
					<fill color="icon_average" opacity="100" />
					<alpha_mask mask="active" />
				</pixmap>
				<composite bg="bg_col" fg="self" yoffset="-2"/>
				<composite bg="bg_color" fg="self" />
				<composite bg="self" fg="badge2" />
			</if>
			<if type="active">
				<pixmap name="bg_col">
					<fill color="icon_average" opacity="100" />
					<alpha_mask mask="mask" />
				</pixmap>
				<pixmap name="bg_color">
					<fill color="icon_average" opacity="100" />
					<alpha_mask mask="active" />
				</pixmap>
				<composite bg="bg_col" fg="self" yoffset="-2"/>
				<composite bg="bg_color" fg="self" />
				<composite bg="self" fg="badge2" />
				</if>
			</if>
			<if windows="3">
				<if type="!active">
				<pixmap name="bg_col">
					<fill color="icon_average" opacity="100" />
					<alpha_mask mask="mask" />
				</pixmap>
				<pixmap name="bg_color">
					<fill color="icon_average" opacity="100" />
					<alpha_mask mask="active" />
				</pixmap>
				<composite bg="bg_col" fg="self" yoffset="-2"/>
				<composite bg="bg_color" fg="self" />
				<composite bg="self" fg="badge3" />
			</if>
			<if type="active">
				<pixmap name="bg_col">
					<fill color="icon_average" opacity="100" />
					<alpha_mask mask="mask" />
				</pixmap>
				<pixmap name="bg_color">
					<fill color="icon_average" opacity="100" />
					<alpha_mask mask="active" />
				</pixmap>
				<composite bg="bg_col" fg="self" yoffset="-2"/>
				<composite bg="bg_color" fg="self" />
				<composite bg="self" fg="badge3" />
				</if>
			</if>
			<if windows="4">
				<if type="!active">
				<pixmap name="bg_col">
					<fill color="icon_average" opacity="100" />
					<alpha_mask mask="mask" />
				</pixmap>
				<pixmap name="bg_color">
					<fill color="icon_average" opacity="100" />
					<alpha_mask mask="active" />
				</pixmap>
				<composite bg="bg_col" fg="self" yoffset="-2"/>
				<composite bg="bg_color" fg="self" />
				<composite bg="self" fg="badge4" />
			</if>
			<if type="active">
				<pixmap name="bg_col">
					<fill color="icon_average" opacity="100" />
					<alpha_mask mask="mask" />
				</pixmap>
				<pixmap name="bg_color">
					<fill color="icon_average" opacity="100" />
					<alpha_mask mask="active" />
				</pixmap>
				<composite bg="bg_col" fg="self" yoffset="-2"/>
				<composite bg="bg_color" fg="self" />
				<composite bg="self" fg="badge4" />
				</if>
			</if>
			<if windows="5">
				<if type="!active">
				<pixmap name="bg_col">
					<fill color="icon_average" opacity="100" />
					<alpha_mask mask="mask" />
				</pixmap>
				<pixmap name="bg_color">
					<fill color="icon_average" opacity="100" />
					<alpha_mask mask="active" />
				</pixmap>
				<composite bg="bg_col" fg="self" yoffset="-2"/>
				<composite bg="bg_color" fg="self" />
				<composite bg="self" fg="badge5" />
			</if>
			<if type="active">
				<pixmap name="bg_col">
					<fill color="icon_average" opacity="100" />
					<alpha_mask mask="mask" />
				</pixmap>
				<pixmap name="bg_color">
					<fill color="icon_average" opacity="100" />
					<alpha_mask mask="active" />
				</pixmap>
				<composite bg="bg_col" fg="self" yoffset="-2"/>
				<composite bg="bg_color" fg="self" />
				<composite bg="self" fg="badge5" />
				</if>
			</if>
		</if>
		</if>
	</if>
	<if type="launching">
		<if windows="0">
			<pixmap name="bg_col">
				<fill color="#FF008B" opacity="100" />
				<alpha_mask mask="active" />
			</pixmap>
			<composite bg="bg_col" fg="self"/>
		</if>
		<if windows="1">
			<pixmap name="bg_col">
				<fill color="#FF008B" opacity="100" />
				<alpha_mask mask="active" />
			</pixmap>
			<if type="!active">
				<pixmap name="bg_color">
					<fill color="icon_average" opacity="100" />
					<alpha_mask mask="mask" />
				</pixmap>
				<composite bg="bg_col" fg="self" yoffset="-2"/>
				<composite bg="bg_color" fg="self" />
				<composite bg="self" fg="badge" />
			</if>
			<if type="active">
				<pixmap name="bg_color">
					<fill color="icon_average" opacity="100" />
					<alpha_mask mask="mask" />
				</pixmap>
				<composite bg="bg_color" fg="self" yoffset="-2"/>
				<composite bg="bg_col" fg="self" />
				<composite bg="active" fg="self" />
				<composite bg="self" fg="badge" />
			</if>
		</if>
		<if windows="2">
			<pixmap name="bg_col">
				<fill color="#FF008B" opacity="100" />
				<alpha_mask mask="active" />
			</pixmap>
			<if type="!active">
				<pixmap name="bg_color">
					<fill color="icon_average" opacity="100" />
					<alpha_mask mask="mask" />
				</pixmap>
				<composite bg="bg_color" fg="self" yoffset="-2"/>
				<composite bg="bg_col" fg="self"/>
				<composite bg="self" fg="badge2" />
			</if>
			<if type="active">
				<pixmap name="bg_color">
					<fill color="icon_average" opacity="100" />
					<alpha_mask mask="mask" />
				</pixmap>
				<composite bg="bg_color" fg="self" yoffset="-2"/>
				<composite bg="bg_col" fg="self"/>
				<composite bg="active" fg="self" />
				<composite bg="self" fg="badge2" />
			</if>
		</if>
		<if windows="3">
			<pixmap name="bg_col">
				<fill color="#FF008B" opacity="100" />
				<alpha_mask mask="active" />
			</pixmap>
			<if type="!active">
				<pixmap name="bg_color">
					<fill color="icon_average" opacity="100" />
					<alpha_mask mask="mask" />
				</pixmap>
				<composite bg="bg_color" fg="self" yoffset="-2"/>
				<composite bg="bg_col" fg="self"/>
				<composite bg="self" fg="badge3" />
			</if>
			<if type="active">
				<pixmap name="bg_color">
					<fill color="icon_average" opacity="100" />
					<alpha_mask mask="mask" />
				</pixmap>
				<composite bg="bg_color" fg="self" yoffset="-2"/>
				<composite bg="bg_col" fg="self"/>
				<composite bg="active" fg="self" />
				<composite bg="self" fg="badge3" />
			</if>
		</if>
		<if windows="4">
			<pixmap name="bg_col">
				<fill color="#FF008B" opacity="100" />
				<alpha_mask mask="active" />
			</pixmap>
			<if type="!active">
				<pixmap name="bg_color">
					<fill color="icon_average" opacity="100" />
					<alpha_mask mask="mask" />
				</pixmap>
				<composite bg="bg_color" fg="self" yoffset="-2"/>
				<composite bg="bg_col" fg="self"/>
				<composite bg="self" fg="badge4" />
			</if>
			<if type="active">
				<pixmap name="bg_color">
					<fill color="icon_average" opacity="100" />
					<alpha_mask mask="mask" />
				</pixmap>
				<composite bg="bg_color" fg="self" yoffset="-2"/>
				<composite bg="bg_col" fg="self"/>
				<composite bg="active" fg="self" />
				<composite bg="self" fg="badge4" />
			</if>
		</if>
		<if windows="5:">
			<pixmap name="bg_col">
				<fill color="#FF008B" opacity="100" />
				<alpha_mask mask="active" />
			</pixmap>
			<if type="!active">
				<pixmap name="bg_color">
					<fill color="icon_average" opacity="100" />
					<alpha_mask mask="mask" />
				</pixmap>
				<composite bg="bg_color" fg="self" yoffset="-2"/>
				<composite bg="bg_col" fg="self"/>
				<composite bg="self" fg="badge5" />
			</if>
			<if type="active">
				<pixmap name="bg_color">
					<fill color="icon_average" opacity="100" />
					<alpha_mask mask="mask" />
				</pixmap>
				<composite bg="bg_color" fg="self" yoffset="-2"/>
				<composite bg="bg_col" fg="self"/>
				<composite bg="active" fg="self" />
				<composite bg="self" fg="badge5" />
			</if>
		</if>
	</if>
	<!-- rotate the button -->
	<if orient="left">
		<rotate angle="90" />
	</if>
	<if orient="right">
		<rotate angle="-90" />
	</if>
	<!--
	<if orient="up">
		<rotate angle="180"/>
	</if>-->
</button_pixmap>
</theme>
